Spider

The expert Spider. All four suits, not every deal winnable.

Solo play

Two decks, ten columns. Unlimited undo.

How to play Spider Solitaire (4 suits)

Four-suit Spider uses spades, hearts, diamonds, and clubs. A mixed-suit stack can be legal to build but impossible to lift as a group, so space to separate suits matters throughout the deal.

Objective

Clear all 104 cards by completing eight runs from King down to Ace, each entirely in one suit.

Layout and setup

The game deals a 104-card pack with no jokers: all four suits, with two copies of every card.

  • Tableau: the ten playing columns. The first four contain six cards each and the other six contain five. Only the exposed card, with no card covering it, starts face-up.
  • Stock: the face-down pile at the upper right. Its 50 cards supply five deals of ten cards.
  • Completed runs: the eight spaces along the top hold finished runs automatically; you do not build on these spaces by hand.

Rules and allowed moves

Building columns

An exposed card can go on a face-up card exactly one rank higher, regardless of suit or color. For example, a 7 can go on an 8. Ranks do not wrap: an Ace cannot go on a King. Removing the cards covering a hidden card turns it face-up automatically.

Moving a group

Pick up the highest card of a descending sequence to move it and all cards below it together. Every card in that group must be face-up, in the same suit, and one rank apart. A 9–8–7 of spades moves together; a run with a heart mixed in must be separated first. Any single exposed card or valid group may fill an empty column.

Completing a run

A face-up King–Queen–Jack–10 through Ace sequence in one suit clears automatically when it is at the exposed end of a column. A cleared run cannot be picked up again; Undo can restore it before the game is won.

Drawing and redealing

Click or tap the stock to put one new face-up card on every column. All ten columns must contain a card first, even if you have no useful move. Each stock deal counts as one move and may split sequences you have built. You may deal while other moves remain. There are five deals and no recycling or reshuffling.

Winning, scoring, and getting stuck

The eighth completed run wins the game. There is no points score here; elapsed time and moves are tracked. Moving one card or a whole group counts as one move.

The game does not automatically declare a loss for a blocked position. Check for a shorter same-suit group, use Undo, restart the deal, or start a new one.

Restarting, choosing a numbered deal, or starting a new game after your first move in an unfinished deal records that attempt as a loss. Undo alone does not record a loss. Deals are shuffled without checking that they can be won.

Controls and features

  • Move cards: drag with a mouse or finger to choose a column. Click or tap a liftable card to move its group automatically: a matching-suit destination is preferred, then the leftmost other legal occupied column. Empty columns require a deliberate drag.
  • Suit modes: 1 Suit, 2 Suits, and 4 Suits open separate game pages with separate statistics. Switching pages starts a deal in the chosen mode; it does not convert or save the current board.
  • Undo: reverses the last action and restores the previous move count. Repeat it as needed before winning; it does not rewind elapsed time. Resume a paused game first.
  • Pause: stops the timer and blocks moves until Resume.
  • New game: opens a menu. Choose Random deal for a fresh layout or Restart current deal to replay the same starting cards. Both reset the move count and timer.
  • Numbered deals and sharing: use Deal # to enter a deal number, or Share deal to copy its starting-layout link. Use the same game and rule settings to reproduce it.
  • Saved data: your position, timer, Undo history, and statistics save in this browser when storage is available. Return and press Play to continue. Time away does not count. Clearing site data removes saves; they do not sync between devices.

Strategy tips

  • Match the actual suit, not just its color. A club on a spade is still a mixed stack and cannot travel as one run.
  • Try to uncover a hidden card before using the stock. The new row adds another covering card to every column.
  • Keep an empty column available while reorganizing suits. Fill it before dealing, choosing a card or run you can move away again.
  • Compare the cards exposed by different moves. Completing a run can be valuable, but opening a blocked column may give you more immediate options.

About Spider Solitaire (4 suits)

Spider is a two-deck solitaire family with one-, two-, and four-suit versions. Read more on Wikipedia.

Compare one-suit, two-suit, and four-suit Spider. For a single-deck game that allows unordered groups, try Scorpion.

Frequently asked questions

Why can I build a stack but not move it?
Building checks only the card touching the destination. Moving a group checks the entire group: it must descend one rank at a time in a single suit. Move a shorter group or separate the suits.
Will my deal be saved if I leave?
Your current position and timer save in this browser. Return to the same game and press Play to continue. Undo history and statistics also save when browser storage is available. Shared deal links start the original layout instead. Time away does not count, and saves do not sync between devices. Clearing site data removes them.