How to play Addiction Solitaire
Addiction is a grid puzzle in the Gaps family. Arrange suits from 2 to King by moving cards into four gaps. This version provides two reshuffles that preserve correctly started rows.
Objective
Finish all four rows in a single suit each, running 2–3–4–5–6–7–8–9–10–Jack–Queen–King from left to right, with the final space empty. The suits may occupy any row.
Layout and setup
The game deals a standard 52-card deck without jokers into four rows of 13 face-up positions, then removes the four Aces to leave gaps. All 48 remaining cards are visible. There is no stock, waste, or foundation; the grid itself is the playing area.
Rules and allowed moves
Filling a gap
Move one card from anywhere in the grid into a gap immediately to the right of a card one rank lower in the same suit. For example, a gap after the 7 of hearts takes only the 8 of hearts. The moved card leaves a new gap at its old position. Cards cannot be stacked or moved in groups.
Starting a row
A gap in the first column takes any 2 that is not already in the first column. In this version you cannot shift a 2 directly from one row’s first space to another’s.
Blocked gaps
A gap immediately after a King, or immediately after another gap, accepts no card. There is no King-to-Ace wrapping because the Aces have been removed.
Drawing and redealing
Use Shuffle up to twice per deal, including before all moves are exhausted. Each row keeps its uninterrupted same-suit sequence starting with a 2 at the far left. All other cards are collected and shuffled; a gap is placed just after each retained sequence, or at the start of a row without one. Cards already in correct prefixes are not shuffled. Each shuffle counts as one move; Undo restores the prior layout and shuffle allowance.
Winning, scoring, and getting stuck
Four complete 2-to-King rows win. There is no points score here; elapsed time and moves are tracked. Moving one card or a whole group counts as one move.
A No moves left notice appears when no gap can be filled and both shuffles are spent. Undo remains available. The notice does not itself record a loss; replacing a started unfinished deal does.
Restarting, choosing a numbered deal, or starting a new game after your first move in an unfinished deal records that attempt as a loss. Undo alone does not record a loss. Deals are shuffled without checking that they can be won.
Controls and features
- Choose a move: drag a card with a mouse or finger into its legal gap. Clicking or tapping a card moves it to the first legal gap in row order; a 2 uses the topmost available first-column gap.
- Tap a gap: click or tap an empty position to pull in the required card. For a first-column gap, the game chooses the first available 2, scanning rows from top to bottom and cards from left to right. Drag to choose a different 2.
- Undo: reverses the last action and restores the previous move count. Repeat it as needed before winning; it does not rewind elapsed time. Resume a paused game first.
- Pause: stops the timer and blocks moves until Resume.
- New game: opens a menu. Choose Random deal for a fresh layout or Restart current deal to replay the same starting cards. Both reset the move count and timer.
- Numbered deals and sharing: use Deal # to enter a deal number, or Share deal to copy its starting-layout link. Use the same game and rule settings to reproduce it.
- Saved data: your position, timer, Undo history, and statistics save in this browser when storage is available. Return and press Play to continue. Time away does not count. Clearing site data removes saves; they do not sync between devices.
Strategy tips
- Build prefixes from the far left before shuffling. A correct sequence in the middle of a row is not protected by a reshuffle.
- Before filling a gap, inspect the new gap your move will leave. It may open a useful chain in another row.
- Delay moving a King into a useful gap if it stops a productive chain. Nothing can fill the space immediately to its right.
- Use a shuffle when the remaining gaps offer little progress. Saving both indefinitely is unhelpful, but extending prefixes first keeps more cards in place.
About Addiction Solitaire
Addiction, Gaps, and Montana are related names with differing reshuffle conventions. The game here uses two reshuffles with a gap after each retained prefix; other Addiction versions may use three and place gaps differently. Read more on Wikipedia.
Try FreeCell for another game where all starting cards are visible, or Golf Solitaire for a different way to plan around exposed ranks.
Frequently asked questions
- Does a sequence anywhere in the row survive a shuffle?
- No. Only an uninterrupted same-suit sequence beginning with 2 in the first space stays in place. A correct sequence farther right is shuffled unless it is joined to that prefix.
- Will my deal be saved if I leave?
- Your current position and timer save in this browser. Return to the same game and press Play to continue. Undo history and statistics also save when browser storage is available. Shared deal links start the original layout instead. Time away does not count, and saves do not sync between devices. Clearing site data removes them.