Pyramid

Pair cards that add to 13. Clear the seven-row pyramid.

Solo play

Kings come off alone. Unlimited undo.

How to play Pyramid Solitaire

Pyramid removes exposed pairs that total 13. This version has two stock redeals and wins when the pyramid is empty, even if cards remain in the stock or waste.

Objective

Remove all 28 cards from the pyramid. Kings leave on their own; every other card needs an exposed partner that brings its value to 13.

Layout and setup

The game uses one standard 52-card deck with no jokers.

  • Pyramid: seven overlapping rows of 1 through 7 face-up cards. Initially, only the bottom seven cards are exposed. A card higher up becomes exposed when both cards overlapping it directly below are removed.
  • Stock: 24 face-down cards beside the top-left of the pyramid.
  • Waste: the space beside the stock holds drawn cards. Only its top card is available for pairing. There are no suit foundations.

Rules and allowed moves

Pairs and values

Aces count 1, numbered cards their number, Jacks 11, Queens 12, and Kings 13. Remove Ace + Queen, 2 + Jack, 3 + 10, 4 + 9, 5 + 8, or 6 + 7. Suit and color do not matter. An exposed King needs no partner.

Available cards

Pair two exposed pyramid cards, or one exposed pyramid card with the top waste card. Both must already be exposed before the move: a card cannot pair with the card still covering it. You cannot pair two waste cards or use a face-down stock card directly.

Removing and uncovering

Removing cards may expose the row above. The pyramid is face-up from the start, so seeing a rank does not necessarily make it playable. Cards are removed rather than rearranged, and empty spaces stay empty. Undo can restore removals before winning.

Drawing and redealing

Click or tap the stock to turn one card onto the waste. Drawing again covers the old waste top; it becomes available again only after the covering cards leave or on a later pass. When the stock is empty, click its space to turn the remaining waste back over without shuffling, preserving draw order. Click again to draw. Two redeals give at most three passes. Each draw or recycle counts as one move; Undo restores the prior cards and redeal allowance.

Winning, scoring, and getting stuck

An empty pyramid wins immediately; stock and waste cards can remain. Cards left, redeals, moves, and elapsed time are tracked. A removed pair counts as one move, as does removing a King; there is no separate points score.

An Out of moves notice appears when no pair or King can be removed and no draw or redeal is available. Undo still works. The notice does not itself record a loss; replacing a started unfinished deal does.

Restarting, choosing a numbered deal, or starting a new game after your first move in an unfinished deal records that attempt as a loss. Undo alone does not record a loss. Deals are shuffled without checking that they can be won.

Controls and features

  • Choose a pair: drag an exposed card onto its exposed partner with a mouse or finger. Click or tap a King to remove it alone.
  • Automatic pairing: clicking or tapping another playable card uses the first exposed partner found, checking the pyramid from its top row downward and left to right before the waste. Drag to choose a different partner; a tap is not a two-card selection.
  • Undo: reverses the last action and restores the previous move count. Repeat it as needed before winning; it does not rewind elapsed time. Resume a paused game first.
  • Pause: stops the timer and blocks moves until Resume.
  • New game: opens a menu. Choose Random deal for a fresh layout or Restart current deal to replay the same starting cards. Both reset the move count and timer.
  • Numbered deals and sharing: use Deal # to enter a deal number, or Share deal to copy its starting-layout link. Use the same game and rule settings to reproduce it.
  • Saved data: your position, timer, Undo history, and statistics save in this browser when storage is available. Return and press Play to continue. Time away does not count. Clearing site data removes saves; they do not sync between devices.

Strategy tips

  • Compare partners before removing a pair. One pairing may expose a new card while another leaves both covering cards of the next row in place.
  • Use a waste partner when it helps preserve a pyramid card needed elsewhere. There are only four of each rank.
  • Look for a card trapped under all its possible partners. Undo may let you avoid that blockage earlier in the deal.
  • Track useful waste ranks between passes. Recycling preserves the remaining order instead of giving you a fresh shuffle.

About Pyramid Solitaire

Pyramid is an adding-and-pairing solitaire. Versions differ in redeals and whether the stock must also be cleared; the rules here require only an empty pyramid. Read more on Wikipedia.

Try TriPeaks for another overlapping layout, or Golf Solitaire for rank-by-rank play onto a waste pile.

Frequently asked questions

Can a card pair with the card covering it?
No. Both partners must be exposed before removal. Remove both overlapping cards below a pyramid card before using it, even when you can already see its rank.
Will my deal be saved if I leave?
Your current position and timer save in this browser. Return to the same game and press Play to continue. Undo history and statistics also save when browser storage is available. Shared deal links start the original layout instead. Time away does not count, and saves do not sync between devices. Clearing site data removes them.