Yukon

All 52 cards dealt up front. Move any face-up clump. No stock.

Solo play

Klondike rules, no waiting on the draw. Unlimited undo.

How to play Yukon

Yukon puts all 52 cards on the table with no draw pile. You can move any face-up card together with everything below it, even an unordered group. Build columns in alternating colors.

Objective

Move all 52 cards to the four suit foundations, building each from Ace upward through 2, 3, and the remaining ranks to King.

Layout and setup

One standard deck without jokers is dealt automatically. There is no stock, waste, or redeal.

  • Tableau: the seven playing columns contain 1, 6, 7, 8, 9, 10, and 11 cards. The first is face-up; each remaining column has five face-up cards over a hidden base of one to six cards. An exposed card has no card covering it.
  • Foundations: the four suit-marked spaces at the upper right start empty and hold your completed suits.

Rules and allowed moves

Moving cards and unordered groups

Choose any face-up card and move it with every card below it onto an exposed card in another column. The chosen card must be one rank lower and the opposite color; for example, a red 6 can go on a black 7. The cards it carries need not match each other in rank, color, or suit. You cannot leave that carried group behind or move just its middle card.

Empty columns and hidden cards

Only a King, alone or carrying other cards, can start an empty column. Hidden cards turn face-up as soon as all cards covering them leave. Ranks never wrap between Ace and King.

Foundations

Only a single exposed card can go to its matching foundation. Start with Ace, then build upward in suit one rank at a time. Foundation cards cannot return to the columns in this version; use Undo to reverse a recent foundation move before winning.

Winning, scoring, and getting stuck

You win when all four foundations contain 13 cards. There is no points score here; elapsed time and moves are tracked. Moving one card or a whole group counts as one move.

Showing every card does not itself win: unordered groups can still block needed cards. No automatic loss is declared. Undo can explore an earlier choice; Restart current deal repeats the layout.

Restarting, choosing a numbered deal, or starting a new game after your first move in an unfinished deal records that attempt as a loss. Undo alone does not record a loss. Deals are shuffled without checking that they can be won.

Controls and features

  • Move cards: drag a face-up card and its carried group with a mouse or finger. Click or tap to try the foundation first for a single card, then the leftmost legal occupied column. Drag a King to choose an empty column.
  • Auto-finish: appears only when every remaining card is face-up and every column is a descending alternating-color sequence. Select it to play the remaining cards to the foundations.
  • Undo: reverses the last action and restores the previous move count. Repeat it as needed before winning; it does not rewind elapsed time. Resume a paused game first.
  • Pause: stops the timer and blocks moves until Resume.
  • New game: opens a menu. Choose Random deal for a fresh layout or Restart current deal to replay the same starting cards. Both reset the move count and timer.
  • Numbered deals and sharing: use Deal # to enter a deal number, or Share deal to copy its starting-layout link. Use the same game and rule settings to reproduce it.
  • Saved data: your position, timer, Undo history, and statistics save in this browser when storage is available. Return and press Play to continue. Time away does not count. Clearing site data removes saves; they do not sync between devices.

Strategy tips

  • Trace a route to a hidden card before moving a large group. Check where the group’s first card can land and what it will cover.
  • Look for the destination of a buried face-up card. Moving it together with its covering cards may open a route that single-card moves cannot.
  • Clear a column when you have a useful King group ready. An empty space cannot accept any other rank.
  • Consider what a foundation move removes from the columns. A card can still serve as a landing place, and foundation cards cannot be brought back by dragging.

About Yukon

Yukon is a single-deck relative of Klondike with no stock and a different group-moving rule. Read more on Wikipedia.

Compare Yukon, Russian Solitaire, and Alaska to see how the placement rule changes the same layout. Klondike adds a stock and requires ordered moving groups.

Frequently asked questions

Why will a visible card not move to its foundation?
A foundation accepts one exposed card at a time. A face-up card carrying other cards can move as a group between columns, but those covering cards must be removed before it can go to a foundation.
Will my deal be saved if I leave?
Your current position and timer save in this browser. Return to the same game and press Play to continue. Undo history and statistics also save when browser storage is available. Shared deal links start the original layout instead. Time away does not count, and saves do not sync between devices. Clearing site data removes them.