Canfield

The casino classic. A 13-card reserve and wrap-around foundations.

Solo play

Not every deal is kind. Unlimited undo.

How to play Canfield Solitaire

Canfield uses a reserve, four short columns, and a foundation starting rank that changes with each deal. This version draws three cards at a time and allows unlimited passes through the stock.

Objective

Move all 52 cards to the four foundations. Each suit starts at the deal’s base rank and continues upward, wrapping from King to Ace, until it contains 13 cards.

Layout and setup

The game deals one standard 52-card deck without jokers.

  • Reserve: 13 cards at the left below the stock. Only its exposed top card is face-up and playable.
  • Foundations: the four suit spaces across the upper right. One starts with a card that sets the base rank for every suit; the toolbar also shows Base.
  • Tableau: four playing columns below the foundations, each starting with one face-up card.
  • Stock and waste: 34 face-down cards at the upper left and an initially empty waste beside them. Only the most recently drawn waste card is playable.

Rules and allowed moves

Building the columns

Move the exposed reserve or waste card, or a face-up descending alternating-color group from a column, onto a card one rank higher of the opposite color. For example, a red 6 goes on a black 7. Hearts and diamonds are red; clubs and spades are black. Columns wrap: a black King can go on a red Ace. In this version, a correctly ordered part of a column may move; it need not be the whole column.

Empty columns and the reserve

An emptied column immediately takes the top reserve card while the reserve has cards left. Removing the reserve’s top card reveals the next one. Once the reserve is empty, any card or legal group can fill an empty column. No cards can be placed back in the reserve.

Building from the base rank

Foundations build upward in suit, starting at Base. If Base is 5, each suit builds 5–6–7–8–9–10–Jack–Queen–King–Ace–2–3–4. Move only one exposed card to a foundation. Foundation cards cannot return to play except by Undo before winning.

Drawing and redealing

Click or tap the stock to turn three cards onto the waste, or the remaining one or two if fewer are left. Play only its top card; removing it exposes the card beneath. Clicking the empty stock turns the remaining waste back over without shuffling. This preserves its draw order, allows unlimited passes, and takes one move; click again to draw. Each draw also counts as one move.

Winning, scoring, and getting stuck

You win when every foundation has 13 cards. There is no points score here; elapsed time and moves are tracked. Moving one card or a whole group counts as one move.

An unlimited stock does not guarantee progress: repeated passes can show the same unusable cards. No loss is declared automatically. Try Undo or restart if you cannot release the reserve or reach another foundation card.

Restarting, choosing a numbered deal, or starting a new game after your first move in an unfinished deal records that attempt as a loss. Undo alone does not record a loss. Deals are shuffled without checking that they can be won.

Controls and features

  • Move cards: drag with a mouse or finger to choose the destination. Click or tap a playable card to try its foundation first, then the leftmost legal occupied column. An empty column, once the reserve is gone, requires a drag.
  • Undo: reverses the last action and restores the previous move count. Repeat it as needed before winning; it does not rewind elapsed time. Resume a paused game first.
  • Pause: stops the timer and blocks moves until Resume.
  • New game: opens a menu. Choose Random deal for a fresh layout or Restart current deal to replay the same starting cards. Both reset the move count and timer.
  • Numbered deals and sharing: use Deal # to enter a deal number, or Share deal to copy its starting-layout link. Use the same game and rule settings to reproduce it.
  • Saved data: your position, timer, Undo history, and statistics save in this browser when storage is available. Return and press Play to continue. Time away does not count. Clearing site data removes saves; they do not sync between devices.

Strategy tips

  • Read Base before moving. An Ace is not necessarily the first foundation card, and the end of a completed suit may be another rank.
  • Look for ways to empty a column while the reserve remains. Its automatic refill exposes another reserve card without using the stock.
  • Check the card under the waste top before drawing again. Playing the top card may reveal a useful card from an earlier packet.
  • Think about the reserve refill before transferring a whole column. You cannot keep that space empty while reserve cards remain.

About Canfield Solitaire

Canfield is known as Demon Patience in Britain. Names and movement conventions differ between versions; the rules above describe this implementation. Read more on Wikipedia.

For fixed Ace-starting foundations and seven columns, try Klondike Solitaire. FreeCell replaces the reserve and stock with four temporary cells.

Frequently asked questions

Why did a card automatically fill my empty column?
While the reserve has cards, its top card automatically fills every emptied column. Once the reserve is exhausted, you may choose any card or legal group for an empty column.
Will my deal be saved if I leave?
Your current position and timer save in this browser. Return to the same game and press Play to continue. Undo history and statistics also save when browser storage is available. Shared deal links start the original layout instead. Time away does not count, and saves do not sync between devices. Clearing site data removes them.