FreeCell

All 52 cards sit face-up. Four free cells hold what you need to park.

Solo play

Almost every deal is winnable. Unlimited undo.

How to play FreeCell

All 52 cards are dealt face-up into eight columns — nothing is hidden. The goal is the same as any solitaire: build the four foundations (top right) upward from Ace to King, one suit each. On the columns you build downward in alternating colors, and the four free cells (top left) each hold any single card you need out of the way. Any card may start an empty column.

You can drag an in-order run as one move, capped by your free space: each empty cell adds one card to the cap and each empty column doubles it. Tap a card to send it somewhere useful automatically — foundation first, then a matching column, then a free cell. Taps never spend an empty column; landing there takes a deliberate drag.

Strategy tips

  • Keep the free cells empty. They are your working room — a card parked in a cell is only worth it if it frees something better. Four full cells with no empty column means only single cards can move, which is usually the beginning of the end.
  • Chase the Aces and 2s first. Plan the digs that release them before spending moves anywhere else.
  • An empty column is worth more than a free cell — it doubles the size of every supermove and can host a whole run, not one card. Work toward emptying a short column early.
  • Before every move, look one move further: FreeCell punishes "because I can" moves. Since nothing is hidden, the information to avoid a dead end is always on the table.
  • Don't starve the tableau by racing cards to the foundations — a low card you still need for stacking may be better kept in play. Undo is unlimited; use it to explore lines.

Frequently asked questions

Can every FreeCell deal be won?
Very nearly. Because all 52 cards are dealt face-up, FreeCell is a game of pure planning rather than luck, and over 99.99% of random deals have a winning line. Unlike Klondike, when you lose a FreeCell game it almost always means a different sequence of moves would have worked.
How many cards can I move at once?
Officially you move one card at a time, using free cells and empty columns as stopover spots. Moving a whole run in one drag is shorthand for that shuffle, so its size is capped at (empty free cells + 1) doubled for every empty column. With all four cells free and no empty columns you can move five cards; the cap halves when you drop the run onto an empty column, because that column can no longer act as a stopover.
What is the difference between FreeCell and Klondike?
Three things: every card is visible from the start, there is no stock to draw from, and any card — not just a King — may be placed on an empty column. The four free cells replace the draw pile as your maneuvering room, which turns the game from partly luck into almost entirely skill.
Do I need an account to save my stats?
No. Games played, win rate, streaks and best times are stored in your browser on this device. Nothing is uploaded and there is nothing to sign up for.